﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp3
{
    class Program
    {
        enum tt 
        {
            新订单,
            已发货,
            已签收,
            已评价
        }

        enum Fruit 
        {
                香蕉=3,
                苹果=3,
                西瓜=5,
                草莓=2,
                葡萄=1,
                哈密瓜=4,
                奇异果=3
        }
        enum RPG 
        {
            战士,
            法师,
            精灵
        }

        static void Main(string[] args)
        {

            a3();
        }
        static void a1() 
        {
             Console.WriteLine(tt.已签收);
        }
        static void a2() 
        {
            Console.WriteLine(Fruit.葡萄+"="+(int)Fruit.葡萄+"分");
            Console.WriteLine(Fruit.草莓 + "=" + (int)Fruit.草莓 + "分");
            Console.WriteLine(Fruit.香蕉 + "=" + (int)Fruit.香蕉 + "分");
            Console.WriteLine(Fruit.苹果 + "=" + (int)Fruit.苹果 + "分");
            Console.WriteLine(Fruit.奇异果 + "=" + (int)Fruit.奇异果 + "分");
            Console.WriteLine(Fruit.哈密瓜 + "=" + (int)Fruit.哈密瓜 + "分");
            Console.WriteLine(Fruit.西瓜 + "=" + (int)Fruit.西瓜 + "分");
        }
        static void a3() 
        {
            int a = (int)RPG.法师;
            switch (a)
            {
                case 0:
                    Console.WriteLine("碎石打击、烈焰锚钩、战斗咆哮");
                    break;
                case 1:
                    Console.WriteLine("巨浪冲击、元素突击、复仇杀戮");
                    break;
                case 3:
                    Console.WriteLine("减速陷阱、能量浪潮、旋风剑舞");
                    break;
                default:
                    break;
            }
        }
    }
}
